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 upcomming Icc fight notes

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Helfane- Una
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Helfane- Una


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PostSubject: upcomming Icc fight notes   upcomming Icc fight notes I_icon_minitimeWed Jul 07, 2010 8:53 am

Blood Prince council:

* They share a health pool. attack and beware of the one thats empowered (has the most health at the time)

* when empowered:
-Keleseth does massive shadow damage. person tanking him MUST collect the dark nucleus or he will take 80k shadow damage to him. they die easy so you need to just taunt or whatever it takes to just get them to follow. need at least 3 stacks by his shadow lance attack

-Taldaram summons a fire ball that must be kited. when the fire ball is out we need people to run into the fire ball for a sec and absorb some of the damage from the blast. he also emits a glittering sparks attack that will emit from his chest and attack anyone in front of him. it will cause damage and decrease movement by 20%. stay away from that

-prince Valanar summons a bouncing ball that will go into the air and must be dpsed back into the air before it touches the ground also he summons a shock vortex around the raid that will do damage to people who are standing around it. those near will be knocked back. so when you see the spell being cast you need to spead out to avoid hitting too many people with the power at once

put range in charge of bouncing ball

dps: dont stand in Shock vortex, keep ball in the air, run in front of flame ball, and burn the guy with the health bar down

healers: stand in the middle of the room if you can, and avoid shock vortex
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Helfane- Una
Admin
Helfane- Una


Posts : 162
Active : 530
Join date : 2009-05-20
Age : 34
Location : Cali

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PostSubject: Re: upcomming Icc fight notes   upcomming Icc fight notes I_icon_minitimeWed Jul 07, 2010 9:33 am

Blood-Queen, Lana'thel:

*15 attempts per raid period

*2 tanks, 3 healers for this fight

* Raid will recieve a debuff that does 4,500 shadow damage every 2 secs

* Lana'thel will use vampiric bite 15 seconds into the fight on a target. he will take some damage and become a vampire. for arond a min, the vampire will do double damaga before getting the debuff called Frenzied Bloodthirst. when you become frenzied, you will only have a single button (vampiric bite). you must bite someone else (highest dps first) If you fail to bite someone within 10 seconds you will be mind controlled and must be killed.

* everyone needs to be 6 yards apart from each other. she does Twilight bloodbolt which hits its priority target and then splashes damage to anyone by that target

Air phase:

*every 2 mins she will hurry to the middle of the room and fear the raid. she launches into the air and starts raining down a bloodbolt whirl. everyone needs to spread out 6-10 yards as soon as they get out of fear. it will cause damage to the entire raid and increased damage to those close to each other. everyone who can heal during this phase needs to heal themselves if they can to help with the damage being done.

Other attacks to watch out for:

* Shroud of sorrow: Big raid wide damage that needs to be healed through

*Swarming shadows: Fire appears at your feet. need to kite it away from the raid

*Blood Mirror: Whoever is closest to the tank will take the same amount of damage the tank does (off tank)

*Pact of the Darkfallen: links players together, doing increasingly more damage until they all stand directly on top of one another

Tanks: Stand still and tank her. if your the off tank, stand directly on top of the tank

Dps: burn her down, if you get pact of the darkfallen run to your fellow linked player, and be ready to run out of the raid if you get swarming shadows

Healers: pay attention to pact of the darkfallen, otherwise prepare for massive amount of raid damage. wont have long to top players off after the fear
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Helfane- Una
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Helfane- Una


Posts : 162
Active : 530
Join date : 2009-05-20
Age : 34
Location : Cali

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PostSubject: Re: upcomming Icc fight notes   upcomming Icc fight notes I_icon_minitimeWed Jul 07, 2010 10:38 am

Sindragosa:

*2 Tanks, 3 healers. Raid damage will be high this fight

*essentially and 3 phased fight with 2 of the phases repeated until she reaches the 3rd phase

First phase:

*Sindragosa will remain on the ground. Her Frost Aura will do continuous damage to the entire raid so make sure we have frost resist aura on

*No one but tanks in front, no one directly behind since she does Cleave and Tail Smash similar to every other dragon.

*She uses Frost breath in front to tank, slowing the tanks attacks by 50% and reducing movement speed by 15%. This ability will stack

*Casters will recieve Unchained Magic, which makes them take damage each time they try to cast spells. casters should stop casting once Instability (the debuff) has stacked to 3 or 4 to help the healers with their job.

*Melee will recieve Permeating chill. they will get a debuff that can stack a little higher than the casters debuff. It is an ongoing DoT, instead of the casters per-cast mechanic.

*Stop attacking to rid the debuffs

*After every other Frost breath or so, sindragosa will pull everyone in the raid on top of her so that she can cast blistering cold. Run away when this happens immediately, except the tank. he stays there.

Phase 2:

*When Sindragosa reaches 85% and about every 2 mins after that, she will fly into the air. while in flight she will put random players in Ice tomb. she does it to 2 players. best way to prepare for it is to have everyone stack on a single player, while the people who are targeted with frost beacon stand a little way from the group. the blue arrows ever the head will indicate who is frost beaconed. Beaconed players must stay away from each other or the radiating stack damage wil quickly kill overlapping tombed players.Use the Ice tombs to avoid Frost bombs being dropped from the sky. they will be shown as small circles on the ground. she drops 4 bombs. must remain out of the bombs line of site to avoid damage. once the 4th bomb has dropped, finish breaking the tombed player out so they dont die from Asphyxiation.

*Sindragosa will cycle between 2 phases until she reaches 35% of her health then she will enter phase 3

Phase 3:

*Sindragosa will lay down a Mystic Buffet on the raid. Now the raid will need to execute dance steps woth precision, splitting the raid into 2 groups

*When a player gets hit by Ice Tomb, that persons grp runs away from them so the ability doesnt chain additional players. The healers focus on keeping the entombed player alive while the rest of the group works to free him out of line of sight. being out of the line of sight will aso allow mystic buffet to drop, letting the gro go back to dos without being hurt as badly.

*Off tank becomes important in phase 3. When mystic buffet gets too high, off tank will take sindragosa and allow the tank to go release the debuff behind our frozen comrades. must release when debuff is too high to live through frost breath.

*Permeating chill and unchained magic return this phase so be on your feet with that as well.

Tanks: phase 1- stand there, phase 2- split up and be ready to avoid ice tombs and kill them as if you were dps, phase 3- swap taunts beween the 2 tanks to give mystic buffet a chance to drop off.

Dps: Pay attention to debuffs. let the unchained magic and permeating chil drop off at the right amount of stacks. dont try and be a dps hero since there is alot of raid damage as it is. Be careful to let a 4 frost bombs drop before bursting the ice tomb.

Healers. Raid damage will be Great during this fight. This will be your test, escpecially considering unchained magic.


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PostSubject: Re: upcomming Icc fight notes   upcomming Icc fight notes I_icon_minitime

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